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Battletech timberwolf
Battletech timberwolf









battletech timberwolf

Generally, the mix of mediums should be the pulse laser and one of the ER medium lasers because the improved accuracy of the pulse laser increases its expected damage output while it results in 1 less point of heat buildup. If a MechWarrior is aiming to conserve ammunition, they can fire the large lasers and two of the medium lasers and stay roughly heat neutral. As they close to 12 hexes or less, the medium lasers start to become more efficient for expected damage versus heat than the large lasers. At long range, firing both large lasers and the LRMs will result in slight but manageable overheating. To balance heat, a MechWarrior will need to fire only with some of the ’Mechs weapons. That alpha strike is enough to leave the Timber Wolf suffering from +3 on attack target numbers, reduced to 2 / 3 movement, and with a 28% chance to shut down.

battletech timberwolf

Its 17 double heat sinks can only dissipate 34 of those heat points leaving a potential excess of 18 heat.

#Battletech timberwolf plus#

If it fires everything, then it generates 50 points of heat plus 1-2 more for movement. The Prime configuration does not have enough cooling capacity to repeatedly fire all of its weapons. The machine guns on the other hand have more than enough ammunition to last an entire campaign. Depending on personal preference, a MechWarrior can opt to use the missiles either to soften up targets at range and then finishing a fight with lasers, or they can focus on using their lasers early in the fight and then unleashing the missiles as a finishing move once holes have been opened in the target’s armor. That is limited enough that they can’t be counted on to be used during an entire engagement. The ’Mech only carries a total of 12 shots, so it can only fire both racks 6 times during a battle. None of its weapons have minimum ranges, so it consistently is able to increase its expected damage output as it gets closer to its targets.Ī flaw in the Timber Wolf Prime configuration is that the LRM 20 racks have a very constrained ammunition supply. Finally, it carries a pair of machine guns that make it more than capable of taking out conventional infantry. At medium ranges, it adds two ER medium lasers and a medium pulse laser.

battletech timberwolf

Two ER large lasers give it a maximum range of 25 hexes, and then the paired LRM 20s bring in another potential 40 damage at 21 hexes. The Timber Wolf Prime carries an effective mixed arsenal. Both of those locations do have CASE protection, but an explosion will still cause 2 engine hits and the loss of half of the Timber Wolf’s firepower. Both side torsos carry explosive ammunition with the right having 22% of its critical hits explode and the left having 13%. It does have an XL engine that makes it more vulnerable to side torso damage and it suffers from a loss of 1 point of head armor due to its Weak Head Armor quirk. It carries 230 points of ferro fibrous armor which is just a couple of points below the maximum for a 75-ton chassis. It lacks jump jets which can be a drawback in rough terrain or urban combat. That movement allows it to reach a +3 target movement modifier when running. It walks up to 5 hexes and can run as fast as 8. Thanks to its large XL engine, the Timber Wolf is faster than average for a heavy ’Mech. Try to stay mobile and maintain a distance of 10-14 hexes from your opponents.Firing both large lasers and two mediums keeps you heat neutral and conserves ammunition.You do not have many LRM shots, so decide if you want to use them to soften targets at range or as a potent finishing weapon.A small number of non-Clan factions have also fielded the Timber Wolf during later eras. As a result, the Timber Wolf Prime can be found in nearly every Clan’s touman from shortly after its introduction through the Dark Age. When it was first encountered by residents of the Inner Sphere, it was nicknamed the Mad Cat due to resembling a blend of the Marauder and Catapult.Ĭlan Wolf has fiercely protected the rights to manufacture the Timber Wolf, but other clans have been eager to gain them through trade or salvage. The Prime configuration carries a potent mix of lasers and LRMs that is similar to the Woodsman Prime. It was introduced in 2945 and was one of the most potent ’Mechs during the Clan Invasion.

battletech timberwolf

The Timber Wolf was designed as a replacement for Clan Wolf’s earlier Woodsman OmniMech.











Battletech timberwolf